Marvel And Sony (Finally) Agree Deal Over Spider-Man

Spider-Man MCU

Source: Marvel Studios

If you’re a fan of Marvel’s Cinematic Universe, Spider-Man or just movies in general, chances are you know about the whole Spider-Man situation. If not, here’s a brief summary. Sony owns the rights to on-screen Spider-Man – that’s the short version anyway. Trouble is, Spider-Man is a pretty important member of The Avengers in the comics, and particularly Civil War, which will be the focus in Captain America 3. So Marvel have desperately been trying to get Spider-Man back in the Marvel Cinematic Universe. Well, finally, after years of to-ing and fro-ing, Spider-Man will officially appear in future Marvel films. But, as expected, it’s not quite as simple as that.

The disappointing news is that Andrew Garfield will probably not reprise his role as the web-slinging hero. His name was completely left out of the official announcement, and it was made clear that it would be this Spider-Man’s first appearance. Delicately (with a hint of sarcasm), the character has been billed as the “new Spider-Man”, and will make his first MCU appearance in a future Marvel film. Thanks for that vaguest of details Marvel. He will then appear in a new stand-alone film on July 27th, 2017, that will be co-produced by Kevin Feige and his expert team at Marvel and Amy Pascal, who oversaw the franchise launch for the studio 13 years ago.

Yet more disappointing news is that Sony will still have final creative control of Spider-Man. While I think they did a good job with The Amazing Spider-Man 1&2, Marvel deserve another crack at the whip with Spider-Man, and having a superior may only hinder. Also, with the release of a new Spider-Man film, comes a reshuffling in the release schedule. We’ll now have to wait another three months for Thor: Ragnorak, another eight months for Black Panther, another four months for Captain Marvel, and a further eight months for Inhumans. Disappointing news. Is all that time waiting worth it for a stand-alone Spider-Man film? Especially when ASM was doing okay on its own?

With the change of Spider-Man, also comes a change with the planned Sinister Six movie. Now when I say a change with th planned movie, I mean it’s been axed. Simple as. It’s gone. Which is a huge loss.

But there are good things too!, honest!

For starters, Spider-Man will be back in Marvel (obviously)! While Spider-Man 3 was a trainwreck (please don’t try and justify it), Spider-Man 1 and Spider-Man 2 where not that bad, especially 2. Also, with the newfound partnership, opportunities are endless for appearances from MCU characters in Spider-Man films. Iron Man and Spider-Man is an on-screen duo that has to be made. It’s just a shame that Andrew Garfield won’t be there in the midst of arrogance (can you tell I was a fan?).

With a new Spider-Man, perhaps comes a new identity. If you’re going to start fresh, why would you stick with Peter Parker? To me it seems pretty obvious that Miles Morales should be the superhero’s alter-ego from now on. If it’s a clean slate they’re going for, what better way than to give him an entirely different character? Many will be unfamiliar with Miles, maybe even confused, but many people didn’t know who Hawkeye was before Avengers.

Having Spider-Man opens up so many roads for Marvel’s Cinematic Universe to explore, especially during Civil War, and it’s worth the hit in scheduling to have him on their roster, but having off with Andrew Garfield is a mistake. Just as we were all warming to him, he’s been cast out. They’re pretty big, red boots to fill, and the pickings seem slim at the moment, but there’s plenty of time.

There’s no question as to whether it’s a good thing he’s back amongst his friends, but it could have been handled better. Now that Marvel have got their poster boy back, surely it’s time for X-Men?

Jonny Naylor

Battlefield: Hardline Beta Review

Battlefield Hardline (2)

Another year, another Battlefield game. EA said they’re giving the franchise a break this year to stop it from “stagnating” (clearly a swipe at Call of Duty). Technically they’re not lying, because Hardline is a different franchise (if we’re really splitting hairs), but Hardline plays just like any other Battlefield game, so saying it’s on hiatus is a stretch.

Battlefield: Hardline is a cops and robbers version of Battlefield. Boom. Bash. Done. That’s it. No fancy gimmicks, no drastic changes at the core of the gameplay, no confusion. I like that. Things that bother me with games are their desire to try and shove everything they can into a game with the thinking that more is better. I didn’t like Gears of War 3 or Arkham City because there was too much to do. A strange and perhaps blasphemous thing to say, but there you go, that’s me in a nutshell. Give me good gameplay, a good story and simplicity, and I’m content. Battlefield: Hardline may actually have all those, though the story remains to be seen. If we judge it on its predecessors, the story will be atrocious, but maybe with this shift in subject matter it will change.

The beta is multiplayer only, though, so to review a story with zero details would be foolish. So let’s review the online. In fact, before I start, I’d like to start by talking generally about my experience, mainly, my ability to find a game, and pretty quickly. EA has been absolutely annihilated in the media after the catastrophe that the Battlefield 4 servers were, so to expect the same experience in this Beta (which is usually worse than a full game) is understandable. But no. Finding a game was not only quick, but simple. There was a bit of lag here and there but nothing major. Perhaps EA really has upped its game. Okay, on with the stuff about the actual game.

The first thing to note, is that not much has changed. You start it up and it plays like any other Battlefield game. You have a gun, there are enemies, you have to kill them. You spend coins that you earn during gameplay to buy guns, attachments, and other gear, while you can earn special items through battlepacks that you earn through leveling. Nothing drastically different, good, but some of the things could have done with an overhaul. The battlepack system was confusing and limiting, and the guns are fairly standard in that they’re guns that shoot bullets. The Taser is a funky little sidearm that stuns opponents allowing you to interrogate people and gain info on the enemy’s wherebaouts. Again, small changes that make all the difference. The major change/addition are the game modes. Heist, Hotwire, and Conquest Large are the three to choose from. It’s a good mix of old and new.

Heist is a potentially exciting game mode. Essentially cops vs bank robbers, one team has to stop the other team from breaking into a vault and stealing bags via helicopter. Not really sure what’s in the bags, and considering their size, it’s difficult to believe it’s just money, but if you’re looking for plot in Battlefield multiplayer you’re as misplaced as Kanye West sitting in the audience. The map is fun and littered with long corridors provoking vicious stalemates that get forgotten when someone manages to squirm their way into the vault. The fight moves from place to place but the fighting style always remains the same. The police will sit at the robbers’ evac point and kill anyone who tries to get there. Eventually it becomes boring and frustrating, like banging your head against a wall of bullets.

Battlefield Hardline (1)

However, the game knows where its strengths lie. Conquest is Battlefield’s signature mode. You control areas and in doing so deplete the enemy’s tickets (lives) quicker the more areas you control. There are no changes in Hardline. The one map you play Conquest on, Dust Bowl, is the usual large map with a few concentrated areas that house all the action. In addition, there is DICE’s trademark (and disgustingly named) levolution. If there was an award for most horrendous and vomit-inducing word, that’s it. That, or Forza’s Drivatar. Or moist. Or gush. Sorry, I’ll get back to it.

Dust Bowl’s levolution (eugh) is a sandstorm that comes in after a few minutes and makes visibility awful. If you’re sniping, you’re screwed. If you’re flying a helicopter, you’re screwed. In fact, pretty much everyone is screwed. It’s far too strong a sandstorm for a game as intense as this. It brings the pace right down, causing everyone to be far more cautious. It disappears after a couple of minutes but by then the pace is down and it’s difficult to get back up.

The map itself is one of the better Battlefield maps I’ve played. It’s great for snipers, especially quick ones. I’m not talking about no-scopers, I’m talking about the people who see four people running at them and pick them all off with three bullets. Long-ranged sniping is more difficult because few people are standing still. The map is so active you’ve always got to be thinking. It’s challenging but fun. Helicopters are always roaming and cop cars can come flying around corners at any moment blasting out Ted Nugent or Judas Priest, a subtle and superb little feature, although it does make you hesitate in blowing the bastard up.

Destruction is pretty minimal. Fences can get shot down, some walls crumble a little bit, and unplayable cars are destroyable, but apart from that it’s sparse, and that’s a shame. Gone are the glory days of blowing holes in walls to pounce on a camper from behind and leveling buildings with a few tank shells. Without it – it just doesn’t feel like Battlefield. Perhaps that’s a good thing. Perhaps we shouldn’t look at Hardline as a Battlefield game, but it’s hard to with the word Battlefield plastered in front of it.

In a way, Hardline feels like a giant DLC, like Gat Out of Hell or Far Cry 3: Blood Dragon, but it isn’t marketed as such. It’s described as a completely original, full game, which it isn’t. There were so many opportunities to make this a more fun, satirical Battlefield, to step away from Battlefield and back towards Bad Company where fun is priority, but it isn’t. This is a big Battlefield add-on that will entertain you at a primitive level but only annoy you the more you play it. In short bursts, it’s great, with good mechanics and satisfying gameplay, but addiction is difficult in a game that plays just like a game you’ve already played to death.

Jonny Naylor

Madden NFL 15 Predicts Superbowl

In case you’ve been living under a rock I’m sure you’re aware that Patriots beat Seahawks 28-24 in a thrilling Superbowl. But 9 hours before the match, a Madden simulation predicted that Patriots would win by the exact same scoreline! But that’s not all it got right.

The simulation also predicted that the Patriots would be down 24-14 in the 3rd quarter after a period of domination by the Seahawks, it predicted that Edelman would catch the winning TD pass with the exact same play, and it predicted Brady as MVP.

The accuracy is staggering, but perhaps not quite as staggering as the real thing. The simulation has now predicted 9 of the last 12 Superbowls.

Jonny Naylor

 

Get Theme Hospital For Free Today!

EA has released the fan-favourite game from 1997 for free through its Origin service. Theme Hospital sees you run your very own hospital, dealing with sickness, death, and people who insist on eating pizza from under the oven.

Theme Hospital

Simply head to the Origin website, download the programme, set up an account, and download the game – for free! You don’t have to pay a thing! But the deal won’t last forever!

So what are you waiting for, get on it while you still can!

Head to www.origin.com and get downloading!

Jonny Naylor

Tom Hardy Drops Out Of Suicide Squad Movie, But Who Will Replace Him?

In a HollywoodReporter exclusive, it has been revealed that Tom Hardy has dropped out of the planned Suicide Squad movie. Set to play Rick Flag, Hardy would’ve been the leader of the group of Batman villains in the movie scheduled for Summer 2016, but due to scheduling issues, the Brit has had to pull out.

Hardy is currently working on the Mad Max reboot, along with drama The Revenant alongside Leonardo DiCaprio.

So who will replace Hardy at the helm of an already wavering ship?

In the same article, HollywoodReporter suggests that director David Ayer has Jake Gyllenhaal in his sights. It is unclear whether the actor will accept the role at this point, but to have him included would be beneficial for the film after Gyllenhaal’s recent revival exhibited in Nightcrawler, Prisoners, and End of Watch. Gyllenhaal and Ayer worked together on the latter, suggesting the pair have a fondness.

So what do you think? Disappointed at Hardy’s departure or excited at the prospect of Gyllenhaal’s arrival? Let us know in the comments!

Jonny Naylor

Next Game In Total War Series Leaked

The next game in the Total War series has been leaked, and it’s a doozy. Rumours suggest the game will take place in the Warhammer universe.

Two of the greatest RTS games look set to cross over after a fan got hold of the “The Art of Total War” book a few days early, in which is mention of Total War: Warhammer. The fan then posted this information to the Total War Forums over at Kotaku.

Since then, nothing has been officially revealed, but seeing as Games Workshop and The Creative Assembly signed a deal of partnership back in 2012, it’s only a matter of time before it’s revealed.

Jonny Naylor

GTA V PC Specifications Released As Release Date Delayed…Again

GTA V is now scheduled to hit PC on March 24th. Rockstar Games had this to say on Rockstar Newswire.

“Our apologies for the slight shift in the date but the game requires a few extra weeks of testing and polish to make it as good as can be,” continuing, “Moving a release date is never a decision we take lightly and is a choice we make only when we know it is in the best interests of the game and our fans. Thanks everyone for your understanding and we assure you these few extra weeks will be worth it when the game does arrive in March.”

Heists are set to be included in the PC version, meaning we can expect to see them before the end of March.

Rockstar have also released minimum and recommended requirements for the game, which pack quite a punch. You can check them out below.

MINIMUM SPECIFICATIONS:

  • OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1, Windows Vista 64 Bit Service Pack 2* (*NVIDIA video card recommended if running Vista OS)
  • Processor: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
  • Memory: 4GB
  • Video Card: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
  • Sound Card: 100% DirectX 10 compatible
  • HDD Space: 65GB
  • DVD Drive

RECOMMENDED SPECIFICATIONS:

  • OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
  • Processor: Intel Core i5 3470 @ 3.2GHZ (4 CPUs) / AMD X8 FX-8350 @ 4GHZ (8 CPUs)
  • Memory: 8GB
  • Video Card: NVIDIA GTX 660 2GB / AMD HD7870 2GB
  • Sound Card: 100% DirectX 10 compatible
  • HDD Space: 65GB
  • DVD Drive

By now, most are probably sick of hearing about the PC release of the game. For it to come over a year after its console release is infuriating, for it to come after its console re-release is even moreso, so after its second delay, fans are getting restless. But we’re sure it’ll be worth the wait.

Jonny Naylor

This War Of Mine Review

This War Of Mine Logo

Of all the broad themes of which you can base a story around, war is an increasingly popular topic of choice amongst video game developers. With first person shooters being “In” the same way that platformers were the go to choice of the 8-16 bit era’s this makes a lot of sense. It offers developers the chance to throw starry eyed young gamers into the trenches and give them an almost first-hand experience of what it’s like to be in a war zone. Or more an idea of what it’s like to be in the war zone of a crappy by the numbers Hollywood blockbuster.

What’s really surprising is that despite war being such a deep, layered subject with many different aspects and angles to view it from, they all end up pretty much the same. You’re a soldier, there’s the Nazi’s/terrorists/aliens-that-act-like-Nazi’s-or-terrorists, go and shoot them. 90% of the time this will be done for AMERICA! Nowadays there seems to usually be a tacked on “Emotional” moment ever since Call of Duty 4 masterfully pulled off a great gut punch on the player, but there’s often very little to be engaged in.

Does this not strike anyone else as a bit odd? In an environment where death is but a second away, law and order are rapidly breaking down and men are quickly forced to become monsters, how can you actually fail to tell an engaging, moving experience? I suppose character building, vulnerability and concepts like morality are simply FAR too “boring” when there’re tonnes of enemies to shoot and buildings to blow up.

As a rule of thumb I’ve come to just automatically glance over games about war. You’ve no idea how pissed off I was when The Darkness dropped me into a World War 1 inspired section. So imagine my surprise to find that the last few days I’ve been totally engrossed in a game about war.

This War Of Mine (2)

This War of Mine is a new strategy game by 11 Bit studios, available on Steam and Good Old Games, apparently inspired by the Siege of Sarajevo, offering the fairly unique perspective of a group of civilians trapped in a conflict that shows no signs of ending any time soon. You begin with a group of 3 survivors settling down in an abandoned old building, which you must turn in to an effective base of operations. Penned in by sniper fire by day, your job is to develop your home, create appliances and tools to aid day to day life, and to keep everyone mentally and physically healthy.

At night the pace switches as one of your plucky survivors braves the night to scavenge the surrounding areas for supplies. Your choice of where to go will usually come down to which area has the supplies you need, and the level of danger involved. Some areas will be empty, some will feature friendly NPC’s that will either leave you to your business or offer to trade supplies, and some areas will feature more hostile, heavily armed enemies that may or may not give you a chance to high tail it for the exit before opening fire.

The game certainly feels to have quite a natural development, you’ll generally spend the first few missions ransacking the safer areas available early on, but after a few days your supplies will begin to dwindle and venturing further will become necessary. This is where a lot of morality will kick in. Do you take a firearm and head in to hostile territory, facing the risk of a quick and permanent death if you don’t keep your wits about you, or do you instead take that firearm and terrorise the old couple that live out the way and rob them blind?

Obviously one of those options sounds much easier, but this is a game that won’t just give you an easy way out. The character doing the robbing will spend the next few days slipping in to a depression at the monster they’ve become and lose all will to work unless their spirits are lifted by one of the more perky survivors. However there’s also chance that all your other survivors will be so shocked at their actions that they’ll distance themselves from whoever did the dirty work. All your actions have consequences, and you will pay the price.

This War Of Mine (1)

It certainly engaged me in a way most games don’t. On an awkward play through I found myself in such a situation where the only option was to rob an old couple or die, and let me tell you, as easy as terrifying an old couple with the threat of a shovel beating sounds, I almost backed out. But the game is survival. Their life or yours. You monster.

My current play through isn’t going much better mind. I started off in the middle of a snowstorm, and despite having a handyman that could create appliances at a low cost, supplies were beginning to run low and fever kicked in. A desperate bid for survival led to the robbing of a still-operating hospital, which in turn lead to infighting, more sickness, and my prized handyman stuck in bed with a crippling depression. The others left to sit and stare at the dwindling food and medical supplies as their own health deteriorated. War is hell – even when you’re not on the front lines.

It almost feels strange to call it fun, given what I’ve just described. Maybe fun isn’t the right word. It’s certainly engaging. I started playing at about 9 o’clock on Friday night and before I knew it – it was 3 o’clock on Saturday morning. I’ll probably lose a lot more time to it too. A good amount of randomisation means that you’re very lucky to get the exact same play through twice. Everything from your starting characters, house, and the state of the surrounding areas will vary each time, meaning that one area that was a pleasant stroll in one play through could become a base for raiders or hostile soldiers next time around. So tread carefully!

Quiet thoughtfulness and aching sadness are certainly not what we’ve come to associate with war based games nowadays. There’s certainly a place for the fast paced shooter, but a more nuanced approach is certainly appreciated. If strategy is your thing then I can’t recommend This War of Mine highly enough. If you just want to experience something a bit different, then definitely check it out. But if the thought of a war game not featuring brutal violence every five seconds is already making you yawn, then this war will be hell for you.

James Sutcliffe

FOX Announces Release Dates For Films In 2016-2017

Gambit

Source: Marvel Comics

FOX has well and truly spoiled us by confirming release dates for some of its biggest upcoming movies.

A US release date has been set for Channing Tatum’s spin-off, Gambit. It is scheduled to hit cinemas on October 7, 2016. The film is still in the pre-production stage, with no director and only Tatum confirmed to star, but with a release date usually comes more details.

Meanwhile, Assassin’s Creed has been given a December 21 2016 release date. Fassbender is confirmed to pay the lead in the adaptation of the hugely successful video game. Robert Downey Jr. is rumoured to be playing Leonardo Da Vinci, with Justin Kurzel at the helm.

Elsewhere, the next installment in the Planet of the Apes franchise has been delayed by a year, expected in cinemas on July 14 2017. As yet untitled, very little has been given away as to the plot and cast, but Matt Reeves (Let Me In) is to direct.

The sequel to the upcoming Fantastic Four movie has moved ahead a month and will be available in cinema son June 2 2017. The first movie is out August 7 2015.

All four are set to be box office hits, but it’s worth noting that they are all based on pre-existing franchises, so what about new stuff? Well FOX has announced two other films – both of which are based on books, and one other film based on a true story that is also set to be released in paper form. Sorry, original screenplays doesn’t look to be in their MO.

The Greatest Showman on Earth starring Hugh Jackman (seems a contradiction) will be released December 25 2016, while Rosamund Pike and Charlie Hunnam are set to star in an adaptation of The Mountain Between Us, set to release on February 10 2017. The third, based on the true story, will be in cinemas on July 29 2016 and is titled Mike and Dave Need Wedding Dates.

All these dates are relevant to the US, so UK release dates could be slightly later, or earlier, that remains to be seen.

So there you have it, lots to look forward to, from the romantic to the fantastical. Which film are you most excited for?

Jonny Naylor

The Five Best Xbox One Games Of 2014

While 2014 won’t go down as a memorable year for games, it had its moments. Part of the problem is that the current-gen consoles are still trying to draw people to them by remastering old games, giving people no need for their “old” consoles. So I thought I’d omit those from this list and focus on new games, not remasters. So there is no place for GTA V, Halo: Master Chief Collection, or Sleeping Dogs in this list. Unfortunately, that significantly decreases the amount of games worthy of this list, but nonetheless, I have chosen, so let’s get cracking.

5. Far Cry 4

Far Cry 4

Draw me like one of your French mass-murderers

At first, I hated Far Cry 4. The story was all over the place, the motives were non-existent and everything is trying to kill you – you do not have a moments peace, which is a shame because the world is beautiful. It’s the first thing that strikes you, the gorgeous scenery. The red leaves rustling in the wind, the huge mountains that enclose you in the perfect prison, and expansive lakes littered with lily pads – it’s idyllic – until you hear the growl of a tiger behind you. Sticking with the same formula as Far Cry 3 and having a quirky, horrific villain, it’s similar in play style, but with additions like elephants and the arena to make the game enticing when you’re not ploughing through the story. While the story doesn’t offer much in terms of intrigue and depth, liberating outposts and hunting will keep you busy and entertained enough to keep playing. As a game that you can simply turn on, play for an hour or so then move on, it’s right up there.

4. – Forza Horizon 2

Forza Horizon 2

I wouldn’t park that near seagulls

Forza Horizon was refreshing. It was a laid back racer that put emphasis on fun rather than competitiveness, and the second builds on that. The driving feels smooth and while it takes a while to master, once you get the hang of it it’s like spreading warm butter over a newly tarmaced road. There’s a huge roster of cars to choose from and countless races that allow you to immerse yourself in the glorious settings, as well as tons of stuff to occupy you if you don’t fancy racing. Barn finds, speed cameras and online road trips are fun and rewarding, while hundreds of XP and cash boards line that streets for you to plow through. The world isn’t the biggest, but it’s full, and I’ll take having things to do over a road to drive on any day.

3. – Disney Fantasia: Music Evolved

Disney Fantasia

If Disney and Terry Pratchett ever crossed paths

Certainly the most unique game of 2014, Harmonix did themselves proud. Making brilliant use of the Kinect 2.0, it’s the most fun you can have playing a game. Orchestrate your favourite classical and contemporary tracks while adding your own unique touch and flavour to each song. While it may not be that challenging and your arms start to hurt after a while, the mechanics are incredible, registering even the tiniest micro movement. You can’t help but start jumping around to the beat and flinging your arms everywhere in the hope of hitting the notes. While the soundtrack isn’t huge, the quality of it is, and with each song having three mixes, there’s a huge variety in there. Even the story is engaging and clever, something that a music game has never had. Nostalgia is rife for the die-hard fans of Fantasia and Disney, while it doesn’t rely on them and does its best to create its own unique world, and does it well.Endless fun and a joy to experience.

2. – Titanfall

Titanfall

This is not the time for sleeping, soldier

It has its critics, most of whom have never played it, because it was pretty much advertised as Call of Duty with mechs, but those who have played it know its importance. FPSs, particularly online FPSs were stagnating, but Titanfall revolutionised the genre. Wall-running, jump packs, mechs, always online, AI bots, and wonderful originality in a world so familiar to us made Titanfall one of the best games of the year. While the story was pointless and flaccid, the multiplayer was so quick that you had to adapt. It was challenging enough to get you to play, and fun enough to keep you playing. The joy of jumping on a Titan, blowing it’s head off, jumping onto another, doing the same and running away like the little ragamuffin you are was devilishly amusing. Titanfall proved its critics wrong, let’s just hope the franchise doesn’t go the way of Call of Duty.

1 – Middle Earth: Shadow of Mordor

Shadow of Mordor

Their eyes met over crossed swords

If you haven’t played Shadow of Mordor, I pity you. Yes, it’s built on an established universe, yes, it plays like a Batman-Assassin’s Creed hybrid, but that takes nothing away from it. It’s the same but different. The first area is full, immersive and beautiful, and just when you get bored of it you’re thrust into a totally new area that has all the same qualities. A twist on the revenge story, you play as Talion, resurrected by a wraith after you and your family are murdered. As you work your way up towards your family’s murderer you meet characters that will involve you so deeply that you’ll be livid for days when one betrays you, or sad for weeks if one dies. Combat and collectibles are plenty and captivating while upgrades are found through runes and XP that you earn respectively. Again, the same but different, which makes all the difference in this year of remakes. There are enough references to The Hobbit and Lord of the Rings to have you smiling as you cut through armies of orcs. But while the story and settings are great, its shining light is the nemesis system. With this system, games have changed forever. Being randomly generated, it involves you as a player as you hunt down those orcs that killed you, or vice versa, and pray they don’t come back stronger. It’s easily the most inspiring game mechanic in years. Shadow of Mordor was the surprise hit of the year and has deservedly won game of the year from countless publications, journalists and players – and now me.

So there we have it, the best five Xbox One games of 2014. Agree? Disagree? Have your say in the comments below! Don’t forget to check out the five worst Xbox One games of 2014 here too!

Thank you for reading, and here’s to a game-filled 2015!

Jonny Naylor